There's been a repeating trend in development over the last few months...things will start going well, then something will come up which stops production, or seriously slows it down, for a couple of weeks. Since my last blog update, this has basically been the case.I intended to get back into production about a week ago, but decided to take some extra time away from the project in order to come back to it a little bit more refreshed, and hopefully with a clearer view of what I wanted to do.
Today I focused on finally getting some of the flocking mechanics into the game. The Unity community Wiki, Unify, has a very useful script called 'flocking'...which I've been basing my flocking mechanic on...
Not much time has been spent on getting this to work, I just wanted to get it into the game, with the correct models being used etc.
Currently the birds that are created for the flocks will follow the player, although it's a little bit too slow, I want it to almost be instant, however there is quite a significant delay in the response of the following...however it seems that the bigger the flock, the quicker they will follow...
In short, production has continued with some very important deadlines to hit. November 15th is the student IGF submission date, and December 12th(ish) is when a prototype needs to be complete in order to present a few days later. To finish, a few screenshots to highlight today's progress


